Bachelor of Games and Interactive Design
The University of Canberra
About
Bachelor of Games and Interactive Design In this degree students will gain experience in the design and creation of games and interactive digital media.
This will include the theoretical and practical skills and knowledge required to work in either a technical or creative role.
Students will develop an understanding of the game design and production process from concept development and idea generation through to the production methodologies that are applied in today?s leading game studios.
Students will gain a thorough understanding of games and interactive design developing skills in areas such as game design, game art, and computer programming.
This will include key concepts such as game mechanics, artificial intelligence, 3D graphics, animation and real-time technology.
These areas of expertise will be enhanced by exposure to essential knowledge required to participate and engage with the games and interactive design industry.
This will include areas such as teamwork, problem-solving strategies and contemporary production methodologies.
Learning will be achieved through activities such as creating interactive works, engaging with the games industry and its members, reviewing both historical and contemporary creative work and literature.
All students that complete the qualification will be given the opportunity to apply their skills and knowledge to the development of creative works.
(You will make games!) The games and interactive design industry is growing rapidly in both local and international markets with revenue in the billions of dollars.
Graduates may find employment in a variety of roles such as:
-Games/interactive media designer -Games/interactive media programmer -Simulation developer/designer -Software Engineer -Animator/Character Animator -3D modeller/Environment Artist -Screen & Media Artist/Visual Effects Artist -Concept Artist -Game Artist -Game Reviewer -Multimedia designer -Game Tester -Studio Production Manager -App developer -Visual Communications designer
Structure
- Required - 60 credit points as follows MJ0258 Major in Games and Interactive Design (18 credit points) Required - Must pass 18 credit points as follows 9744 - 3D Character Animation - 3 cp, Level 2 9746 - Advanced Games Programming - 3 cp, Level 3 9747 - Advanced Real-Time Production - 3 cp, Level 2 9750 - Experimental Game Design - 3 cp, Level 3 9751 - History, Culture and Foundation of Games - 3 cp, Level 1 9752 - Introduction to Computer Programming - 3 cp, Level 1 MN0193 Minor in Games and Interactive Design (12 credit points) Required - Must pass 12 credit points as follows 9745 - 3d Graphics - 3 cp, Level 1 9748 - Animation Production and Practice - 3 cp, Level 1 9753 - Introduction to Games Design - 3 cp, Level 1 9754 - Introduction to Games Production - 3 cp, Level 1 Required Units - Must pass 30 credit points as follows 9700 - Creative Career - 3 cp, Level 3 9701 - Creative Life - 3 cp, Level 1 9702 - Creative Project 1 - 3 cp, Level 2 9703 - Creative Project 2 - 3 cp, Level 2 9704 - Creative Project 3 - 3 cp, Level 3 9705 - Creative Project 4 - 3 cp, Level 3 9706 - Introduction to Project Management - 3 cp, Level 1 9707 - Marketing and Innovation - 3 cp, Level 3 9749 - Drawing for Games - 3 cp, Level 2 9755 - Virtual Environments - 3 cp, Level 2
- Open Electives - 12 credit points as follows Must pass 12 credit points from the other Creative Industry Courses (B Acting & Performance, B Applied Fashion, B Contemporary Music Practice, and B Visual Arts) as a minor or as individual units. Note:Unit Levels: In choosing electives students should note that not more than 30 credit points at Level 1 is permitted for the entire course, and that some units may have pre-requisites.
- Required - 60 credit points as follows MJ0258 Major in Games and Interactive Design (18 credit points) Required - Must pass 18 credit points as follows 9744 - 3D Character Animation - 3 cp, Level 2 9746 - Advanced Games Programming - 3 cp, Level 3 9747 - Advanced Real-Time Production - 3 cp, Level 2 9750 - Experimental Game Design - 3 cp, Level 3 9751 - History, Culture and Foundation of Games - 3 cp, Level 1 9752 - Introduction to Computer Programming - 3 cp, Level 1 MN0193 Minor in Games and Interactive Design (12 credit points) Required - Must pass 12 credit points as follows 9745 - 3d Graphics - 3 cp, Level 1 9748 - Animation Production and Practice - 3 cp, Level 1 9753 - Introduction to Games Design - 3 cp, Level 1 9754 - Introduction to Games Production - 3 cp, Level 1 Required Units - Must pass 30 credit points as follows 9700 - Creative Career - 3 cp, Level 3 9701 - Creative Life - 3 cp, Level 1 9702 - Creative Project 1 - 3 cp, Level 2 9703 - Creative Project 2 - 3 cp, Level 2 9704 - Creative Project 3 - 3 cp, Level 3 9705 - Creative Project 4 - 3 cp, Level 3 9706 - Introduction to Project Management - 3 cp, Level 1 9707 - Marketing and Innovation - 3 cp, Level 3 9749 - Drawing for Games - 3 cp, Level 2 9755 - Virtual Environments - 3 cp, Level 2
- Open Electives - 12 credit points as follows Must pass 12 credit points from the other Creative Industry Courses (B Acting & Performance, B Applied Fashion, B Contemporary Music Practice, and B Visual Arts) as a minor or as individual units. Note:Unit Levels: In choosing electives students should note that not more than 30 credit points at Level 1 is permitted for the entire course, and that some units may have pre-requisites.
Entry requirements
Admission Requirements
Admission to this course is based on an entrance rank. A rank can be achieved by the following means:- Year 12 ATAR- other Australian Qualification- work experience- overseas qualificationWe also offer a number of entry initiatives that give you the opportunity to gain entry to the University via alternate pathway programs and admissions schemes. More information is available on our Alternative Entry page: Notes:Coomera" target="_blank">http://www.canberra.edu.au/future-students/applications/apply-now/alternative-entryNotes:Coomera campus - Admission only open to applicants articulating with a 1 year Diploma.
Additional Admission Requirements
None.
Assumed Knowledge
None.
Periods Course is Open to New Admissions
Year | Location | Domestic | International |
---|---|---|---|
2020 | UC - TAFE Queensland, South Bank | Semester 1 Semester 2 | Semester 1 Semester 2 |
Information on admission closing dates can be found here.
Credit Arrangements
Credit arrangements (if available) for this course can be found on the University's Credit Search website.
Institution
