MJRU-ANIGD v.2 Animation and Game Design Major

Curtin University

About

This major/stream is part of a larger course. Information is specific to the major/stream, please refer to the course for more information.

Animation and Game Design major allows students to specialise in creating engaging digital experiences through the use of animation and games. The programme will provide students the opportunity to learn the fundamentals, theory and industry-practice to designing engaging experiences for animation and games. Unique to this major students are exposed to both the animation and game design pipeline. This entails learning a range of capabilities such as 2D animation, 3D animation and modelling, digital visual effects, game design and development and designing for immersive environments to create an engaging digital experience.

Career Opportunities

You may pursue a rewarding career in the Animation and Game Design industry which may include working as a 2D/3D Animator, Game Designer, 3D Artist, Visual Effects Artist, Motion Graphics Designer, Art Director, Educator.

Additional Course Expenses

Students may be expected to purchase a number of textbooks and other essential study materials.

Structure

Major/Stream Learning Outcomes

A graduate of this course can:

1. apply narrative communication skills through visual and interactive mediums; understand the fundamentals of communication; contribute to cultural production through creation of animation and game projects

2. think critically and reflectively to explore animation and communication design solutions

3. investigate and evaluate a range of solutions to creative problems, using appropriate technologies and investigative techniques

4. clearly communicate concept, narrative, theme and issues through animated and interactive mediums, and effectively create outcomes appropriate for a wide audience

5. use appropriate technical skills in the production of interactive or visual narrative communication mediums; use and discern tools and technologies appropriate for the production execution

6. demonstrate a range of abilities in knowledge acquisition for the production of projects; recognise the importance of self-directed learning for technical and creative projects, and the development of lifelong learning skills

7. recognise cultural differences for narrative construction for game and animation, and communication of global issues; apply international conventions and standards in individual projects

8. recognise the significance cultural diversity plays in the construction of narratives; respect individuals from all cultures; apply cultural understanding to narrative-based projects

9. work independently and collaboratively, demonstrating leadership skills in group projects; demonstrate professional processes and practices for project developments and collaborative environments

Duration and Availability

This major is two years full-time or equivalent part-time study. Some units may be available via external study and some units may not be available in every semester. This major is available to international students studying in Australia on a study visa.

YEAR 1

Code Version Course Name HRS/WK Credit
GRDE1001 v.1 Animation Design Introduction 3.0 25.0
GRDE1020 v.1 Game Design Introduction 3.0 25.0
50.0

YEAR 2

Code Version Course Name HRS/WK Credit
GRDE2037 v.2 3D Level Design 3.0 25.0
GRDE2014 v.1 Animation and Game Texture Design 3.0 25.0
GRDE2035 v.1 Introduction to 3D Modelling and Rendering 3.0 25.0
GRDE2038 v.1 Animation and Special Effects Compositing 3.0 25.0
100.0

YEAR 3

Code Version Course Name HRS/WK Credit
GRDE3015 v.1 Advanced Animation 2.0 25.0
GRDE3029 v.1 Visual Narrative Studio 3.0 25.0
50.0

Institution