Bachelor of Software Engineering (Honours)
Deakin University
About
Create the smart software and systems of the future by studying Deakin’s Bachelor of Software Engineering (Honours).
The course arms you with the skills needed to build disruptive technologies that create change, making you a sought-after expert ready to solve tomorrow’s business problems through creative computing solutions.Explore a broad range of exciting study areas, including robotics, algorithms, programming and software architecture, and apply your skills in world-class facilities.You’ll have access to Deakin’s $1.2 million dollar Robotics and Internet of Things (RIoT) Studio where you’ll acquire specialist skills in robotics, cyber-physical systems and the Internet of Things.
Gain practical experience and learn how to work successfully in a team with project-based learning activities and contribute to real-world projects alongside professional engineers during 450 hours of industry placement.Want to be at the forefront of robotics, computing and smart technologies?
Structure
To complete the Bachelor of Software Engineering (Honours), students must attain 32 credit points. Most units (think of units as ‘subjects’) are equal to 1 or 2 credit point. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.
The 32 credit points include 24 core units (these are compulsory) and 4 elective units (you can choose which ones to study).
The course comprises a total of 32 credit points, which must include the following:
- 24 core units (28 credit points which includes a compulsory internship unit)
- 4 elective units (four credit points)
- completion of STP050 Academic Integrity (0-credit point compulsory unit)
- completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
- completion of SEJ010 Introduction to Safety and Project Oriented Learning (0-credit point compulsory unit)
- completion of STP010 Career Tools for Employability (0-credit point compulsory unit)
- A maximum of 10 credit points at Level 1
- A minimum of 22 credit points combined over levels 2, 3 and 4
- A minimum of 6 credit points at level 4
Students are required to meet the University's academic progress and conduct requirements. Click here for more information.
Entry requirements
If you are currently studying Year 12 in 2020 or completed Year 12 in 2018 or 2019 and have not attempted higher education or VET study since, your selection is based on the following.
Prerequisite subjects
Units 3 and 4: a study score of at least 25 in English EAL (English as an additional language) or at least 20 in English other than EAL; Units 3 and 4: a study score of at least 20 in one of Maths: Mathematical Methods or Maths: Specialist Mathematics.
ATAR
This course uses the ATAR as part of its selection consideration
Personal statement
If you wish for your professional, work, life or community experience to be considered you are required to complete and submit a personal statement. Learn more about the personal statement.
Selection is competitive and meeting the minimum entry requirements does not guarantee selection. Our Admission Criteria and Selection Policy outlines the principles of selection.
Learning outcomes
Deakin's graduate learning outcomes describe the knowledge and capabilities graduates can demonstrate at the completion of their course. These outcomes mean that regardless of the Deakin course you undertake, you can rest assured your degree will teach you the skills and professional attributes that employers value. They'll set you up to learn and work effectively in the future.
outcome type | outcome description |
---|---|
Discipline-specific knowledge and capabilities | Develop a broad, coherent knowledge of the software engineering discipline, with detailed knowledge of the application of software engineering principles and approaches. Use knowledge, skills, tools and methodologies for professional software engineering practice. Design software components, systems and computing processes to meet application requirements, within realistic economic, environmental, social, political, legal and ethical constraints. |
Communication | Communicate in a professional context to inform, motivate and effect change, and to drive sustainable innovation, utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences. |
Digital literacy | Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information. |
Critical thinking | Evaluate information and evidence, applying critical and analytical thinking and reasoning, technical skills, personal judgement and values, in decision processes. |
Problem solving | Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative computing solutions. |
Self-management | Apply knowledge and skills to new situations in professional practice and/or further learning in the field of software engineering with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner. Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development. |
Teamwork | Contribute effectively as a skilled and knowledgeable individual to the processes and output of a work unit or team. Work collaboratively in multi-disciplinary teams, employing effective communication, self- and team-management skills to achieve shared goals. |
Global citizenship | Apply professional and ethical standards and accountability for own learning to in the development, design, construction and management of localised computing solutions. |
Institution
