Bachelor of Fine Arts (Animation)

University of Melbourne

About

The BFA (Animation) provides an immersive and experiential studio-based education, focusing on the origination and development of animated projects for the screen.

There is a strong emphasis on developing the student’s individual creative voice, while also underlining the need to speak effectively and freshly to an audience.Housed in the School of Film and Television, this degree lives alongside the other degrees in directing and producing for live-action fiction and documentary, and screenwriting.

This environment provides the animation student with a unique opportunity to develop professional-practice collaboration skills with programme makers from other specialisations.Undertaking elective subjects offered by other VCA schools, or by the wider University community, gives the student the opportunity to investigate the generation of original creative work in other arts disciplines, or to strengthen their knowledge of current issues and debates in non-arts based fields.The BFA Animation graduates will complete a deeply personal, artistically transformational, and highly professional course of development.

With their creative, collaborative and technical skills they are optimally placed to make significant impact in the national and international creative industries.BFA Animation graduates may also elect to undertake a 4th year of study in the honours programme, or 2 years of further study towards a Masters degree.

Structure

Course structure

300-point program:

  • 262.5 points of compulsory subjects
  • 87.5 points at Level 1
  • 87.5 points at Level 2
  • 87.5 points at Level 3
  • 37.5 points of electives

Entry requirements

Entry requirements

1. The Selection Committee will evaluate the applicant’s ability to pursue successfully the course using the following criteria:

· successful completion of the VCE (or an equivalent qualification) with a study score of at least 25 in Units 3 and 4 English/English Language/Literature, or a study score of at least 30 in Units 3 and 4 ESL. Minimum ATAR is not applicable.

· performance in the selection test process leading to possible short listing for interview and folio presentation.

2. The Selection Committee will conduct interviews with those shortlisted and may call for referee reports or employer references to elucidate any of the matters referred to above.

Inherent requirements (core participation requirements)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (2005), and Students Experiencing Academic Disadvantage Policy, academic requirements for this subject are articulated in the Subject Description, Subject Objectives, Generic Skills and Assessment Requirements of this entry.The University is dedicated to providingsupport to those with special requirements. Further details on the disability support scheme can be found at the Disability Liaison Unit website. http://www.services.unimelb.edu.au/disability/

Learning outcomes

Intended learning outcomes

The BFA (Animation) is designed to train highly skilled arts practitioners who will work independently or collaboratively in animation within the film, television, games and new media. Graduates will be well-trained and knowledgeable in their own and related fields, and committed to continuous learning and production in their discipline; they will also have a local and international perspective on their own arts practice. As well as excellence in practising their own art form, BFA (Animation) graduates will have good academic literacy skills in expression, argument and research and be proficient in the use of appropriate modern technologies.

Institution