Bachelor of Games and Interactive Environments/Bachelor of Mathematics
Queensland University of Technology
About
In this double degree, you will complete the requirements for two separate degrees in four years.
The course consists of units in both Games and Interactive Environments and Mathematics.
In the Games and Interactive Environments component you will complete core units in introductory design, games studies, professional skills and basic programming and then choose one of these majors:
Animation Game Design Software Technologies.
In your final year, you will participate in a major group project to produce a significant piece of work using PC, mobile devices, consoles or virtual reality.
In your mathematics component, you will complete core units that provide a foundation for both study and future work in mathematics and games and interactive environments, and then choose one of these majors:
Applied and Computational Mathematics Operations Research Statistics.
Students are assisted throughout their course with choices to match their career aspirations and abilities.
All these strands involve project work and real-world applications.
Structure
Domestic Students
Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.
Games and Interactive Environments component:
- 6 units (72 credit points) of games and interactive environments core units, which includes 2 units (24 credit points) of option units* selected from an approved list.
- 10 units (120 credit points) of Major core units
Mathematics component:
- 6 core units (72 credit points), which are further divided into 4 mathematics core units (48 credit points), and 2 core option units* (24 credit points) selected from an approved list.
- 10 major core units (120 credit points).
* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component, there is an opportunity to choose additional mathematics units, which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics, science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.
International Students
Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.
Games and Interactive Environments component:
- 6 units (72 credit points) of games and interactive environments core units, which includes 2 units (24 credit points) of option units* selected from an approved list.
- 10 units (120 credit points) of Major core units
Mathematics component:
- 6 core units (72 credit points), which are further divided into 4 mathematics core units (48 credit points), and 2 core option units* (24 credit points) selected from an approved list.
- 10 major core units (120 credit points).
* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component, there is an opportunity to choose additional mathematics units, which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics, science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.
Entry requirements
Assumed knowledge
Before you start this course, we assume you have sound knowledge of the subject/s listed below. If you don't have the subject knowledge, you can still apply for the course but we encourage you to undertake bridging studies to gain the knowledge:
- English, or Literature, or English and Literature Extension, or English as an Additional Language (Units 3 & 4, C)
- Mathematical Methods (Units 3 & 4, C)
Offer guarantee
If you achieve an ATAR/selection rank of 93.00 or higher (including any adjustments) and satisfy all other admission requirements, you are guaranteed an offer for this course.
Advanced standing
If you have prior studies or work experience, you may be eligible for advanced standing (credit). You can apply for advanced standing once you've been accepted to QUT. If you're in your first semester of study, you must apply for advanced standing within 10 days of receiving your offer.
Deferment
Adjustments to your selection rank
Any adjustments you receive to your selection rank (or OP equivalent) will be applied to this course.
Find out if you’re eligible for an adjustment to your selection rank
Offers we made to school leavers in Semester 1, 2019
The scores listed in the tables below reflect the offers that were made to recent school leavers. If you are not a school leaver, take a look at the entry thresholds box at the top of this page to see the lowest adjusted scores required overall to receive an offer.
Offer | Excluding adjustments-OP | Excluding adjustments-Selection rank | Including adjustments-OP | Including adjustments-Selection rank |
---|---|---|---|---|
Highest OP/selection rank to receive an offer | OP 2 | Selection rank 97 | OP 1 | Selection rank 99 |
Median OP/selection rank to receive an offer | OP 6 | Selection rank 89 | OP 4 | Selection rank 94 |
Lowest OP/selection rank to receive an offer | OP 8 | Selection rank 6 | OP 6 | Selection rank 91 |
You can find out more about your fellow students’ backgrounds with this course’s student profile.
Other admission options
If you are of Aboriginal or Torres Strait Islander descent, you may be eligible for admission through our Centralised Assessment Selection Process (CASP).
Learning outcomes
Careers and outcomes(DOM,INT)
Gain practical skills using the latest computer technology to enable you to solve real-world problems and prepare you for a career within the games and interactive environments industry, as well as in a wide range of areas such as finance, investment, information technology, environmental management, health, marketing, logistics, defence, media, education and research.
Professional recognition(DOM,INT)
The Software Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS accreditation is internationally recognised by the Seoul Accord. You may also be eligible for membership in the Australian Mathematical Society (AMS), ANZIAM (Australia and New Zealand Industrial and Applied Mathematics, a division of AMS), the Australian Society for Operations Research Inc. (ASOR) and the Statistical Society of Australia.
Research pathways(DOM,INT)
You may wish to take your passion further and extend your studies with an honours research program.
Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD), and provides a wider range of career opportunities including research, analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.
To be eligible for an honours course, you must have a bachelor degree in information technology, mathematics, science or property economics (depending on the course) or its equivalent, completed within the last five years, with a minimum grade point average of 4.5 (on QUT’s 7-point scale).
Possible careers
- Actuary
- Computer Game Programmer
- Computer Games Developer
- Digital Content Designer
- Digital Content Producer
- Games Developer
- Mathematician
- Quantitative Analyst
- Sound Designer
- Statistician
Institution
