Bachelor of Fine Arts (Animation)

Queensland University of Technology

About

This degree allows you to learn the various creative aspects and techniques involved in animated filmmaking, visual effects and games by providing a solid grounding in the fundamental practices, theory, techniques and art of animation.

The course progresses from generalised to more specific allowing you to explore the broad areas and latest techniques involved in animated filmmaking and then develop a more advanced specialisation in your area of interest.

You will be encouraged to experiment with a range of animation styles and techniques while producing your own animations, graphics and visual effects.

Studies in industry workflows, tools, process and skills will equip you with a strong understanding of current industry practices—from concept development to timelines and finished works.

Later in your degree your studies will include CGI production in preparation for final-year projects and work integrated learning opportunities.

Structure

Domestic Students

Your course

To meet the course requirements of the Bachelor of Fine Arts (Animation), you must complete the following:

  • Two common units (KYB101 and KYB102) – 24 credit points
  • Animation major – 168 credit points
  • Complementary studies – 48 credit points from the Situated Creative Practice Extension plus 48 credit points chosen from a minor or unit options (electives). 

Year 1

  • develop your capacity to create animated works
  • learn to use 3D computer graphics, drawing and motion graphics
  • study animation, screen history and practices
  • expand your interest and knowledge of the animation medium

Year 2

  • extend your knowledge of animation practices
  • engage in studio-based learning and respond creatively to project briefs
  • understand the principles of 3D character animation, real-time 3D computer graphics, compositing for visual effects and motion capture for virtual production
  • develop your critical analysis skills to evaluate your own work and the way you present your ideas visually

Year 3

  • apply your accumulated learning to produce a major creative work exploring any aspect or medium of animation as a showcase of your professional skills and knowledge
  • learn about the current animation industry and contemporary issues in the screen industry
  • explore pathways for future vocational opportunity, research or other entrepreneurial aspirations

Study overseas

Study overseas while gaining credit towards your QUT creative industries degree with one of our worldwide exchange partners. Overseas study can be for one or two semesters (or during the semester break) and the units you take can be in a creative or non-creative discipline area, depending on how they match with your QUT course. Saving your electives for exchange will allow you the most flexibility. Find out more about studying on exchange.

International Students

Your course

To meet the course requirements of the Bachelor of Fine Arts (Animation), you must complete the following:

  • Two common units (KYB101 and KYB102) – 24 credit points
  • Animation major – 168 credit points
  • Complementary studies – 48 credit points from the Situated Creative Practice Extension plus 48 credit points chosen from a minor or unit options (electives). 

Year 1

  • develop your capacity to create animated works
  • learn to use 3D computer graphics, drawing and motion graphics
  • study animation, screen history and practices
  • expand your interest and knowledge of the animation medium

Year 2

  • extend your knowledge of animation practices
  • engage in studio-based learning and respond creatively to project briefs
  • understand the principles of 3D character animation, real-time 3D computer graphics, compositing for visual effects and motion capture for virtual production
  • develop your critical analysis skills to evaluate your own work and the way you present your ideas visually

Year 3

  • apply your accumulated learning to produce a major creative work exploring any aspect or medium of animation as a showcase of your professional skills and knowledge
  • learn about the current animation industry and contemporary issues in the screen industry
  • explore pathways for future vocational opportunity, research or other entrepreneurial aspirations

Study Overseas

Study overseas while gaining credit towards your QUT creative industries degree with one of our worldwide exchange partners. Overseas study can be for one or two semesters (or during the semester break) and the units you take can be in a creative or non-creative discipline area, depending on how they match with your QUT course. Saving your electives for exchange will allow you the most flexibility. Find out more about studying on exchange.

Entry requirements

Assumed knowledge

Before you start this course, we assume you have sound knowledge of the subject/s listed below. If you don't have the subject knowledge, you can still apply for the course but we encourage you to undertake bridging studies to gain the knowledge:

  • English, or Literature, or English and Literature Extension, or English as an Additional Language (Units 3 & 4, C)

Offer guarantee

If you achieve an ATAR/selection rank of 93.00 or higher (including any adjustments) and satisfy all other admission requirements, you are guaranteed an offer for this course.

Advanced standing

If you have prior studies or work experience, you may be eligible for advanced standing (credit). You can apply for advanced standing once you've been accepted to QUT. If you're in your first semester of study, you must apply for advanced standing within 10 days of receiving your offer.

Deferment

Adjustments to your selection rank

Any adjustments you receive to your selection rank (or OP equivalent) will be applied to this course.

Find out if you’re eligible for an adjustment to your selection rank

Offers we made to school leavers in Semester 1, 2019

The scores listed in the tables below reflect the offers that were made to recent school leavers. If you are not a school leaver, take a look at the entry thresholds box at the top of this page to see the lowest adjusted scores required overall to receive an offer.

Offer Excluding adjustments-OP Excluding adjustments-Selection rank Including adjustments-OP Including adjustments-Selection rank
Highest OP/selection rank to receive an offer OP 3 Selection rank 96 OP 3 Selection rank 96
Median OP/selection rank to receive an offer OP 7 Selection rank 87 OP 7 Selection rank 87
Lowest OP/selection rank to receive an offer OP 12 Selection rank 10 OP 10 Selection rank 79

You can find out more about your fellow students’ backgrounds with this course’s student profile.

Other admission options

If you are of Aboriginal or Torres Strait Islander descent, you may be eligible for admission through our Centralised Assessment Selection Process (CASP).

Learning outcomes

Careers and outcomes(DOM,INT)

The ability to create, build worlds and animate characters opens doors to a variety of careers. Animation is an important part of filmmaking, TV production and creative advertising and marketing. It’s also integral to games production.

Graduates of the animation major are employed in various industries and fields, ranging from film, games and education to architecture, engineering and medical research for assisting with product previsualisation. The animation field is broad in terms of possible creative and technical roles including concept artists, storyboarders, animators, modelers, producers, visual effects artists, game artists and directors, to mention a few. Graduates from our program have worked on award-winning films including Bluey, Spider-Man: Far From Home, Avengers: Endgame, Guardians of the Galaxy, I, Robot, King Kong, Godzilla and How to Train Your Dragon and were part of them teams that developed games such as Hellblade and Disney Infinity 3.0 at major studios such as Animal Logic, Disney Animation, Lucasfilm, Double Negative, Rising Sun Pictures and Weta Digital.

This course can be also followed with a graduate-entry teacher education course* which enables you to become a qualified teacher. Pathways also exist to prepare you for further study including research.

* Entry to graduate-entry teacher education courses usually requires that you have studied a range of units in a different subject area to the main focus of your degree. This forms the basis of your second teaching area. Check the entry requirements for specific teaching courses at www.qut.edu.au/study

Possible careers

  • Advertising Professional
  • Animator
  • Artist
  • Computer Game Programmer
  • Computer Games Developer
  • Film/Television Producer
  • Internet Professional
  • Media Industry Specialist
  • Motion Graphics Designer
  • Multimedia Designer
  • Post-production specialist
  • Visual Artist
  • Web Designer

Institution