Bachelor of Computer Science
Royal Melbourne Institute of Technology
About
The Bachelor of Computer Science (Studios) develops a skill set that spans from theoretical and algorithmic foundations to cutting-edge developments in computing.
As a graduate of this program, you will be knowledgeable and creative;
have excellent programming skills;
be capable of designing, implementing and maintaining complex software systems which drive mobile devices, social media, intelligent robots and more;
and be able to readily adapt to new advances in the rapidly changing information technology environment and/or continue towards a research degree.This program provides an extensive treatment of systems infrastructure, software methods and technologies, and application technologies from a more theoretical aspect.
In addition, as computer scientists are expected to have some understanding of all aspects of computing, some treatment of computer hardware and organisational issues will also be provided.
This program concentrates on developing capabilities in theory, principles and innovation of these topics.You will develop information technology industry knowledge and skills that are essential for employment as a competent software developer with potential to move into a leadership role.One of the important elements in this program is the 12-credit-point capstone programming project (COSC2408 Programming Project 1 or COSC2409 Programming Project 2) in the final year of the program.
The project course provides you with experience under supervision in the development lifecycle of a substantial piece of software - integrating practice and theory.This program is delivered on campus;
some courses may be available online.
Structure
Year One of Program
Stage A: Complete the following Three (3) Courses:
Course Title | Credit Points | Course Code | Campus |
---|---|---|---|
Programming Bootcamp 1 | 12 | COSC2801 | City Campus |
Mathematics for Computing 1 | 12 | MATH2411 | City Campus |
Programming Studio 1 | 24 | COSC2803 | City Campus |
Stage B: Complete the following Three (3) Courses:
Course Title | Credit Points | Course Code | Campus |
---|---|---|---|
Programming Bootcamp 2 | 12 | COSC2802 | City Campus |
Mathematics for Computing 2 | 12 | MATH2412 | City Campus |
Programming Studio 2 | 24 | COSC2804 | City Campus |
Year Two of Program
Complete the following Six (6) Courses:
Course Title | Credit Points | Course Code | Campus |
---|---|---|---|
Computing Theory | 12 | COSC1107 | City Campus |
Software Engineering Fundamentals | 12 | ISYS1118 | City Campus |
Advanced Programming Techniques | 12 | COSC1076 | City Campus |
Software Engineering: Process and Tools | 12 | COSC2299 | City Campus |
Algorithms and Analysis | 12 | COSC2123 | City Campus |
Operating Systems Principles | 12 | COSC1114 | City Campus |
Select and Complete Twenty Four (24) Credit Points of Courses from the Computer Science Options. Please refer to the list of Computer Science Options at the end of this program structure:
ANDYear Three of Program
Complete the following Three (3) Courses:
Course Title | Credit Points | Course Code | Campus |
---|---|---|---|
Professional Computing Practice | 12 | COSC1147 | City Campus |
Artificial Intelligence | 12 | COSC1127 | City Campus |
Cloud Computing | 12 | COSC2626 | City Campus |
Select and Complete One (1) Course from the following Capstone Project Courses:
Course Title | Credit Points | Course Code | Campus |
---|---|---|---|
Programming Project 1 | 12 | COSC2408 | City Campus |
Programming Project 2 | 12 | COSC2409 | City Campus |
Select and Complete Twenty Four (24) Credit Points of Courses from the Computer Science Options. Please refer to the list of Computer Science Options at the end of this program structure:
Select and Complete Two (2) Courses from any:
ANDComputer Science Options:
List of Computer Science Option Courses:
Course Title | Credit Points | Course Code | Campus |
---|---|---|---|
Agent-Oriented Programming and Design | 12 | COSC1204 | City Campus |
Data Communication and Net-Centric Computing | 12 | COSC1111 | City Campus |
Database Systems | 12 | COSC2406 | City Campus |
Peer-to-Peer Networks | 12 | COSC1235 | City Campus |
Database Administration | 12 | COSC2404 | City Campus |
Electronic Commerce and Enterprise Systems | 12 | COSC2353 | City Campus |
Interactive 3D Graphics and Animation | 12 | COSC1187 | City Campus |
iPhone Software Engineering | 12 | COSC2471 | City Campus |
Information Technology Entrepreneurship | 12 | INTE2511 | City Campus |
Distributed Systems | 12 | COSC1197 | City Campus |
Knowledge and Data Warehousing | 12 | ISYS1073 | City Campus |
Machine Learning | 12 | COSC2673 | City Campus |
Mobile Application Development | 12 | COSC2309 | City Campus |
Network Programming | 12 | COSC1179 | City Campus |
Programming Internet of Things | 12 | COSC2674 | City Campus |
Rapid Application Development | 12 | COSC2675 | City Campus |
Real-Time Rendering and 3D Games Programming | 12 | COSC1226 | City Campus |
Scripting Language Programming | 12 | COSC1093 | City Campus |
Secure Electronic Commerce | 12 | INTE1071 | City Campus |
Software Testing | 12 | ISYS1087 | City Campus |
Unix Systems Administration and Programming (Linux) | 12 | COSC1133 | City Campus |
Web3D and Graphics Technologies | 12 | INTE1113 | City Campus |
Web Database Applications | 12 | ISYS1126 | City Campus |
Web Development Technologies | 12 | COSC2276 | City Campus |
Database Applications | 12 | ISYS1102 | City Campus |
Further Web Programming | 12 | COSC2758 | City Campus |
Practical Data Science | 12 | COSC2738 | City Campus |
Security Testing | 12 | INTE2547 | City Campus |
IT Studio 1 | 24 | COSC2799 | City Campus |
IT Studio 2 | 24 | COSC2800 | City Campus |
Entry requirements
Program Entry Requirements
Successful completion of an Australian Year 12 senior secondary certificate of education, or equivalent.
For information on international qualifications and corresponding entry requirements that are equivalent to Australian academic entry requirements, see the Country equivalents web page.
Prerequistites
Victorian Certificate of Education (VCE) Units 3 and 4: a study score of at least 30 in English (EAL) or at least 25 in English other than EAL; Units 3 and 4: a study score of at least 25 in one of Maths: Mathematical Methods or Maths: Specialist Mathematics.
English Language Requirements
A minimum IELTS (Academic module) overall score of 6.5, with no band below 6.0; or equivalent. For equivalents to English entry requirements, see the English equivalents web page.
Learning outcomes
You are expected to develop the following Program Learning Outcomes:
1. Enabling Knowledge
You will gain skills as you apply knowledge effectively in diverse contexts.
2. Critical Analysis
You will learn to accurately and objectively examine and consider computer science and information technology (IT) topics, evidence, or situations, in particular to:
- Analyse and model requirements and constraints for the purpose of designing and implementing software artefacts and IT systems
- Evaluate and compare designs of software artefacts and IT systems on the basis of organisational and user requirements.
3. Problem Solving
Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to:
- Design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.
4. Communication
You will learn to communicate effectively with a variety of audiences through a range of modes and media, in particular to:
- Present a clear, coherent and independent exposition of software applications, alternative IT solutions, and decision recommendations to both IT and non-IT personnel via technical reports of professional standard and technical presentations.
5. Team Work
You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to:
- Work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.
6. Responsibility
You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning. Specifically, you will learn to:
- Effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems.
Institution
