Bachelor of Games and Interactivity/ Bachelor of Animation
Swinburne University of Technology
About
The Bachelor of Games and Interactivity / Bachelor of Animation invites students to gain the competitive edge in their field.
This double degree offers in-depth learning in both games and animation – covering history, theory and contemporary production.
Students will graduate with a unique skill set sought after by producers, studios, developers and emerging tech companies.
Structure
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated. View course rules and special requirements
Core studies
27 units (350 credit points)
| column1 | column2 | column3 |
|---|---|---|
| Units | Unit codes | Credit points |
| Introduction to Animation | ANI10001 | 12.5 |
| 2D Production Techniques for Animation | ANI10002 | 12.5 |
| History of Animation | ANI10003 | 12.5 |
| Introduction to Character and Environment Design | ANI10004 | 12.5 |
| 3D Production Techniques for Animation | ANI10005 | 12.5 |
| Action Analysis and Locomotion | ANI10006 | 12.5 |
| Sound Design and Acquisition | FTV10005 | 12.5 |
| Genre and the Moving Image | FTV10006 | 12.5 |
| Introduction to Game Studies | GAM10001 | 12.5 |
| Principles of Game Design | GAM10002 | 12.5 |
| Advanced Character Design for Animation | ANI20001 | 12.5 |
| Writing and Directing for Animation | ANI20002 | 12.5 |
| Acting for Animation * | ANI20003 | 12.5 |
| Producing and Production Management for Animation * | ANI20004 | 12.5 |
| Dynamics for Games and Animation | ANI20006 | 12.5 |
| 3D Modelling for Objects and Environments | DDD20022 | 12.5 |
| Introduction to Games Production | GAM20001 | 12.5 |
| Pervasive Game Design Lab * | GAM20002 | 12.5 |
| Digital Game Prototyping Lab * | GAM20003 | 12.5 |
| Writing for Interactive Narratives | GAM20004 | 12.5 |
| Major Project: Development and Pre-Production * | ANI30001 | 12.5 |
| Major Project: Production and Post-Production * | ANI30002 | 25 |
| Major Project: Screen Writing * | FTV30014 | 12.5 |
| Games and Interactivity Project 1 * | GAM30002 | 12.5 |
| Games and Interactivity Project 2 * | GAM30003 | 12,5 |
| User-Centred Design & Evaluation * | GAM30004 | 12.5 |
| Behaviour and Motivation in Games * | GAM30005 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
4 units (50 credit points)
Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).
Advanced minor Minors Elective units Signature SeriesAdvanced minor (50 credit points)
Advanced minors are a structured set of 4 units or 50 credit points in a field of study which builds upon your first major. Advanced minors can only be taken in conjunction with specific majors - more information will be available soon.
Minors (50 credit points)
Minors are a structured set of 4 units or 50 credit points and may be chosen from any field of study.
Elective units
Any of the following units may be undertaken.
| column1 | column2 | column3 |
|---|---|---|
| Units | Unit codes | Credit points |
| Concepts and Narratives | DCO10001 | 12.5 |
| 20th Century Design | DDD10001 | 12.5 |
| Introductory Design Studio | DDD10006 | 12.5 |
| Typography for Screen and Motion | DDM10006 | 12.5 |
| Product Visualisation 1: Hand Sketching | DID10001 | 12.5 |
| Digital Presentation and Computer Ideation | DID10002 | 12.5 |
| Screen Literacy and Contemporary Cinema | FTV10003 | 12.5 |
| Experimental Screen Production | FTV10009 | 12.5 |
| Introduction to Health Sciences | HEA10001 | 12.5 |
| Writing Fiction | LIT10002 | 12.5 |
| Introduction to Media Studies | MDA10001 | 12.5 |
| Innovation Cultures: Perspectives On Science & Technology | MDA10006 | 12.5 |
| Introductory Philosophy | PHI10002 | 12.5 |
| Critical Thinking | PHI10003 | 12.5 |
| Psychology 100 | PSY10003 | 12.5 |
| Digital Video Camera Techniques | DDM20003 | 12.5 |
| Digital Narratives | DIG20001 | 12.5 |
| Media, Ethics and Law | JOU20006 | 12.5 |
| Exploring Iconic Texts | LIT20004 | 12.5 |
| Screen Franchising and Innovation | MDA20007 | 12.5 |
Signature Series
A Swinburne education prepares you for life. That’s why we’ve developed the Swinburne Signature Series. It’s a suite of study opportunities that embody Swinburne’s ethos – of confidence, clarity and adventure. These opportunities give our students something extra; whether that’s a new perspective on the world through a Study Tour unit, an expanded sense of possibilities through our Innovation Minor, or a deeper understanding and respect for culture through our Indigenous Minor. Like Swinburne University itself, our Signature Series will grow and adapt to reflect the evolving issues of the day.
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
- define and integrate theoretical principles and apply these in the area of Games and Interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
- analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
- apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
- demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
- present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
- show initiative and judgement during the development, production and management of animated concepts
- compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
- extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
- perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.
Institution