DIPLOMA OF GAME DESIGN & DEVELOPMENT
Torrens University Australia
About
Careers in Information Technology and Design have evolved significantly in the past decade to include new and emerging fields and specialisations that reflect the digital world we now live in.
The emergence of Game Development as a highly significant and growing industry requires the expertise of several well established skills sets namely, game programming, game design and game art.
The Diploma of Game Design and Development is specific to the development of game artists and designers and specific to the computer games sector which includes online, mobile and console platforms for electronic games.
Students studying this diploma will be introduced to the full spectrum of game art and design from visual design fundamentals including visual communication and illustration to game design conception and introductory game development processes.
Game Design for computer games requires a high level of technical skill development.
In this diploma, students will be introduced to the technical tools and 3D construction techniques that are integral to the collaborative story construction that creative technology products require.
At the completion of the diploma, students will have the necessary technical skills and exposure to game development processes to enable entrepreneurial endeavours in game development or provide a clear pathway and scholarly techniques for further study and skills development.
Structure
- Core Units
- GPF104 GAME PRODUCTION FOUNDATION
- ACR103 3D ASSET CREATION
- ACR101 2D ASSET CREATION
- DCX101 DESIGN CONTEXTS
- GDP102 GAME DESIGN PRINCIPLES
- DSO102 Design Studio 1
- Elective Units
- DIG101A IME, SPACE, MOTION
- FA107A INTRODUCTION TO SHAPE & FORM (Co-requisite FA108A)
- DIG105A 3D DESIGN & ANIMATION
- DIG104A Motion Design
- FA101A Fashion Illustration
- DIG103A Interaction Design
- DIG100A Experience, Interface, Interaction Design
- MSP102 3D Modelling for Spatial Projects
- BID102A Ideas and Innovation in Design
- FA108A Fashion Studio Practice (Pre-requisite FA107A)
- IDR207A Systems and Documentation 2 (Residential)
- SED101 Spatial Environment Design 1
- DGDPM100 Publishing and Media
- BID108A Systems and Documentation 1
- BID104A Interior Design Practice
- FA106A Fashion vs Clothing
- DIG102A Drawing for Concept Development
- CIM100A Developing Visual Vocabulary
- CDC101A Typographic Fundamentals
- CDC100A Thinking Visually
- CIN100A Data Visualisation
- FA104A Introduction to Branded Fashion Technical Drawing
Learning outcomes
- Demonstrate an awareness of the distinction between ethical and unethical game art practice and articulate the impact of the game art and design profession on in immediate game development teams, local and global communities.
- Describe the game art and design profession in the contemporary global environment, recognising and reflecting on the historical, social, cultural, material and technological contexts of local and international practice.
- Illustrate a knowledge of research principles, and technical skills required to evaluate game development problems anticipating user behaviour and preferences.
Institution
